RedM Natives

_0x1D931B7CC0EE3956

Hash0x1D931B7CC0EE3956
Runtime nameN_0x1d931b7cc0ee3956
NamespaceCAMERA
SideClient
NameHash only
Docs
Since build1436

Signature

BOOL _0x1D931B7CC0EE3956(const char* dictionary, const char* shotName, const char* cameraName);

Parameters

NameTypeDescription
dictionaryconst char*—
shotNameconst char*—
cameraNameconst char*—

Returns BOOL

Usage

Lua
local retval = N_0x1d931b7cc0ee3956(dictionary, shotName, cameraName)

-- always works, by hash
local retval = Citizen.InvokeNative(0x1D931B7CC0EE3956, dictionary, shotName, cameraName, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0x1d931b7cc0ee3956(dictionary, shotName, cameraName);

// by hash
const retval = Citizen.invokeNative('0x1D931B7CC0EE3956', dictionary, shotName, cameraName, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x1D931B7CC0EE3956, dictionary, shotName, cameraName);
  • This native has no known name, so the runtime exposes it only as N_0x1d931b7cc0ee3956 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.