_SET_GAMEPLAY_CAM_INITIAL_HEADING
Hash
0x6C1053C433A573CFRuntime name
SetGameplayCamInitialHeadingNamespaceCAMERA
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_GAMEPLAY_CAM_INITIAL_HEADING(float camInitialHeading);Parameters
| Name | Type | Description |
|---|---|---|
camInitialHeading | float | — |
Returns void
Usage
SetGameplayCamInitialHeading(camInitialHeading)
-- always works, by hash
Citizen.InvokeNative(0x6C1053C433A573CF, camInitialHeading)JavaScript and C#
SetGameplayCamInitialHeading(camInitialHeading);
// by hash
Citizen.invokeNative('0x6C1053C433A573CF', camInitialHeading + 0.0000001);Function.Call((Hash)0x6C1053C433A573CF, camInitialHeading);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.