RedM Natives

_SET_GAMEPLAY_CAM_INITIAL_HEADING

Hash0x6C1053C433A573CF
Runtime nameSetGameplayCamInitialHeading
NamespaceCAMERA
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_GAMEPLAY_CAM_INITIAL_HEADING(float camInitialHeading);

Parameters

NameTypeDescription
camInitialHeadingfloat—

Returns void

Usage

Lua
SetGameplayCamInitialHeading(camInitialHeading)

-- always works, by hash
Citizen.InvokeNative(0x6C1053C433A573CF, camInitialHeading)
JavaScript and C#
JavaScript
SetGameplayCamInitialHeading(camInitialHeading);

// by hash
Citizen.invokeNative('0x6C1053C433A573CF', camInitialHeading + 0.0000001);
C#
Function.Call((Hash)0x6C1053C433A573CF, camInitialHeading);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.