RedM Natives

_LOAD_CINEMATIC_CAM_LOCATION

Hash0x1B3C2D961F5FC0E1
Runtime nameLoadCinematicCamLocation
NamespaceCAMERA
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _LOAD_CINEMATIC_CAM_LOCATION(const char* locationDictName);

Parameters

NameTypeDescription
locationDictNameconst char*—

Returns void

Usage

Lua
LoadCinematicCamLocation(locationDictName)

-- always works, by hash
Citizen.InvokeNative(0x1B3C2D961F5FC0E1, locationDictName)
JavaScript and C#
JavaScript
LoadCinematicCamLocation(locationDictName);

// by hash
Citizen.invokeNative('0x1B3C2D961F5FC0E1', locationDictName);
C#
Function.Call((Hash)0x1B3C2D961F5FC0E1, locationDictName);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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