RedM Natives

_0x4D2F46D1B28D90FB

Hash0x4D2F46D1B28D90FB
Runtime nameN_0x4d2f46d1b28d90fb
NamespaceCAMERA
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x4D2F46D1B28D90FB(Any p0, Any p1);

Parameters

NameTypeDescription
p0Any—
p1Any—

Returns void

Usage

Lua
N_0x4d2f46d1b28d90fb(p0, p1)

-- always works, by hash
Citizen.InvokeNative(0x4D2F46D1B28D90FB, p0, p1)
JavaScript and C#
JavaScript
N_0x4d2f46d1b28d90fb(p0, p1);

// by hash
Citizen.invokeNative('0x4D2F46D1B28D90FB', p0, p1);
C#
Function.Call((Hash)0x4D2F46D1B28D90FB, p0, p1);
  • This native has no known name, so the runtime exposes it only as N_0x4d2f46d1b28d90fb (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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