SET_GAMEPLAY_HINT_CAMERA_RELATIVE_SIDE_OFFSET
Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETX
Hash
0xF86B6F93727C59C9Runtime name
SetGameplayHintCameraRelativeSideOffsetNamespaceCAMERA
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x5D7B620DAE436138Signature
void SET_GAMEPLAY_HINT_CAMERA_RELATIVE_SIDE_OFFSET(float p0);Parameters
| Name | Type | Description |
|---|---|---|
p0 | float | — |
Returns void
Description
Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETX
Usage
SetGameplayHintCameraRelativeSideOffset(p0)
-- always works, by hash
Citizen.InvokeNative(0xF86B6F93727C59C9, p0)JavaScript and C#
SetGameplayHintCameraRelativeSideOffset(p0);
// by hash
Citizen.invokeNative('0xF86B6F93727C59C9', p0 + 0.0000001);Function.Call((Hash)0xF86B6F93727C59C9, p0);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
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