SET_GAMEPLAY_VEHICLE_HINT
Hash
0xE2B2BB7DAC280515Runtime name
SetGameplayVehicleHintNamespaceCAMERA
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0xA2297E18F3E71C2ESignature
void SET_GAMEPLAY_VEHICLE_HINT(Any p0, float p1, float p2, float p3, BOOL p4, Any p5, Any p6, Any p7);Parameters
| Name | Type | Description |
|---|---|---|
p0 | Any | — |
p1 | float | — |
p2 | float | — |
p3 | float | — |
p4 | BOOL | — |
p5 | Any | — |
p6 | Any | — |
p7 | Any | — |
Returns void
Usage
SetGameplayVehicleHint(p0, p1, p2, p3, p4, p5, p6, p7)
-- always works, by hash
Citizen.InvokeNative(0xE2B2BB7DAC280515, p0, p1, p2, p3, p4, p5, p6, p7)JavaScript and C#
SetGameplayVehicleHint(p0, p1, p2, p3, p4, p5, p6, p7);
// by hash
Citizen.invokeNative('0xE2B2BB7DAC280515', p0, p1 + 0.0000001, p2 + 0.0000001, p3 + 0.0000001, p4, p5, p6, p7);Function.Call((Hash)0xE2B2BB7DAC280515, p0, p1, p2, p3, p4, p5, p6, p7);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
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