RedM Natives

CINEMATIC_LOCATION_TRIGGER_SCRIPTED_SHOT_EVENT

Hash0x02389579A53C3276
Runtime nameCinematicLocationTriggerScriptedShotEvent
NamespaceCAMERA
SideClient
NameOfficial
Docs
Since build1207

Signature

void CINEMATIC_LOCATION_TRIGGER_SCRIPTED_SHOT_EVENT(const char* dictionary, const char* shotName, const char* cameraName, Any p3);

Parameters

NameTypeDescription
dictionaryconst char*—
shotNameconst char*—
cameraNameconst char*—
p3Any—

Returns void

Usage

Lua
CinematicLocationTriggerScriptedShotEvent(dictionary, shotName, cameraName, p3)

-- always works, by hash
Citizen.InvokeNative(0x02389579A53C3276, dictionary, shotName, cameraName, p3)
JavaScript and C#
JavaScript
CinematicLocationTriggerScriptedShotEvent(dictionary, shotName, cameraName, p3);

// by hash
Citizen.invokeNative('0x02389579A53C3276', dictionary, shotName, cameraName, p3);
C#
Function.Call((Hash)0x02389579A53C3276, dictionary, shotName, cameraName, p3);

Sources

alloc8or RDR3 NativeDB

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