RedM Natives

_IS_CINEMATIC_CAM_LOCATION_LOADED_2

Checks data related to Cinematic Cam Locations, if the check fails, the location is being loaded using 0x1B3C2D961F5FC0E1.

Hash0x595550376B7EA230
Runtime nameIsCinematicCamLocationLoaded_2
NamespaceCAMERA
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _IS_CINEMATIC_CAM_LOCATION_LOADED_2(const char* locationDictName);

Parameters

NameTypeDescription
locationDictNameconst char*—

Returns BOOL

Description

Checks data related to Cinematic Cam Locations, if the check fails, the location is being loaded using 0x1B3C2D961F5FC0E1.

Usage

Lua
local retval = IsCinematicCamLocationLoaded_2(locationDictName)

-- always works, by hash
local retval = Citizen.InvokeNative(0x595550376B7EA230, locationDictName, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsCinematicCamLocationLoaded_2(locationDictName);

// by hash
const retval = Citizen.invokeNative('0x595550376B7EA230', locationDictName, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x595550376B7EA230, locationDictName);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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