_REQUEST_LETTER_BOX_OVERTIME
Creates Cinematic Black Bars (at top and bottom) (this frame)
Hash
0xE296208C273BD7F0Runtime name
RequestLetterBoxOvertimeNamespaceCAMERA
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _REQUEST_LETTER_BOX_OVERTIME(int startTransitionTime, int endTransitionTime, BOOL p2, int p3, BOOL p4, BOOL p5);Parameters
| Name | Type | Description |
|---|---|---|
startTransitionTime | int | — |
endTransitionTime | int | — |
p2 | BOOL | — |
p3 | int | — |
p4 | BOOL | — |
p5 | BOOL | — |
Returns void
Description
Creates Cinematic Black Bars (at top and bottom) (this frame)
Usage
RequestLetterBoxOvertime(startTransitionTime, endTransitionTime, p2, p3, p4, p5)
-- always works, by hash
Citizen.InvokeNative(0xE296208C273BD7F0, startTransitionTime, endTransitionTime, p2, p3, p4, p5)JavaScript and C#
RequestLetterBoxOvertime(startTransitionTime, endTransitionTime, p2, p3, p4, p5);
// by hash
Citizen.invokeNative('0xE296208C273BD7F0', startTransitionTime, endTransitionTime, p2, p3, p4, p5);Function.Call((Hash)0xE296208C273BD7F0, startTransitionTime, endTransitionTime, p2, p3, p4, p5);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Examples
CreateThread(function()
local inLetterBoxFrom = GetGameTimer()
while GetGameTimer() - inLetterBoxFrom >= 10000 do
Wait(0)
RequestLetterBoxOvertime(1000, 1000)
end
end)Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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