RedM Natives

_REQUEST_LETTER_BOX_OVERTIME

Creates Cinematic Black Bars (at top and bottom) (this frame)

Hash0xE296208C273BD7F0
Runtime nameRequestLetterBoxOvertime
NamespaceCAMERA
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _REQUEST_LETTER_BOX_OVERTIME(int startTransitionTime, int endTransitionTime, BOOL p2, int p3, BOOL p4, BOOL p5);

Parameters

NameTypeDescription
startTransitionTimeint—
endTransitionTimeint—
p2BOOL—
p3int—
p4BOOL—
p5BOOL—

Returns void

Description

VORPCORE RDR3natives

Creates Cinematic Black Bars (at top and bottom) (this frame)

Usage

Lua
RequestLetterBoxOvertime(startTransitionTime, endTransitionTime, p2, p3, p4, p5)

-- always works, by hash
Citizen.InvokeNative(0xE296208C273BD7F0, startTransitionTime, endTransitionTime, p2, p3, p4, p5)
JavaScript and C#
JavaScript
RequestLetterBoxOvertime(startTransitionTime, endTransitionTime, p2, p3, p4, p5);

// by hash
Citizen.invokeNative('0xE296208C273BD7F0', startTransitionTime, endTransitionTime, p2, p3, p4, p5);
C#
Function.Call((Hash)0xE296208C273BD7F0, startTransitionTime, endTransitionTime, p2, p3, p4, p5);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Examples

LUA · VORPCORE RDR3natives
CreateThread(function()
    local inLetterBoxFrom = GetGameTimer()
    while GetGameTimer() - inLetterBoxFrom >= 10000 do
        Wait(0)
        RequestLetterBoxOvertime(1000, 1000)
    end
end)

Sources

alloc8or RDR3 NativeDB · VORPCORE RDR3natives

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