RedM Natives

_CINEMATIC_LOCATION_TRIGGER_SCRIPTED_SHOT_EVENT_2

Hash0xBC016635D6A73B31
Runtime nameCinematicLocationTriggerScriptedShotEvent_2
NamespaceCAMERA
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _CINEMATIC_LOCATION_TRIGGER_SCRIPTED_SHOT_EVENT_2(const char* dictionary, const char* shotName, int duration);

Parameters

NameTypeDescription
dictionaryconst char*—
shotNameconst char*—
durationint—

Returns void

Usage

Lua
CinematicLocationTriggerScriptedShotEvent_2(dictionary, shotName, duration)

-- always works, by hash
Citizen.InvokeNative(0xBC016635D6A73B31, dictionary, shotName, duration)
JavaScript and C#
JavaScript
CinematicLocationTriggerScriptedShotEvent_2(dictionary, shotName, duration);

// by hash
Citizen.invokeNative('0xBC016635D6A73B31', dictionary, shotName, duration);
C#
Function.Call((Hash)0xBC016635D6A73B31, dictionary, shotName, duration);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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