_CINEMATIC_LOCATION_TRIGGER_SCRIPTED_SHOT_EVENT_2
Hash
0xBC016635D6A73B31Runtime name
CinematicLocationTriggerScriptedShotEvent_2NamespaceCAMERA
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _CINEMATIC_LOCATION_TRIGGER_SCRIPTED_SHOT_EVENT_2(const char* dictionary, const char* shotName, int duration);Parameters
| Name | Type | Description |
|---|---|---|
dictionary | const char* | — |
shotName | const char* | — |
duration | int | — |
Returns void
Usage
CinematicLocationTriggerScriptedShotEvent_2(dictionary, shotName, duration)
-- always works, by hash
Citizen.InvokeNative(0xBC016635D6A73B31, dictionary, shotName, duration)JavaScript and C#
CinematicLocationTriggerScriptedShotEvent_2(dictionary, shotName, duration);
// by hash
Citizen.invokeNative('0xBC016635D6A73B31', dictionary, shotName, duration);Function.Call((Hash)0xBC016635D6A73B31, dictionary, shotName, duration);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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