RedM Natives

_0xFEFDDC6E8FDF8A75

_SET_GAMEPLAY_P* - _SET_GAMEPLAY_V*

Hash0xFEFDDC6E8FDF8A75
Runtime nameN_0xfefddc6e8fdf8a75
NamespaceCAMERA
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xFEFDDC6E8FDF8A75(const char* shakeName, float intensity);

Parameters

NameTypeDescription
shakeNameconst char*—
intensityfloat—

Returns void

Description

_SET_GAMEPLAY_P* - _SET_GAMEPLAY_V*

Usage

Lua
N_0xfefddc6e8fdf8a75(shakeName, intensity)

-- always works, by hash
Citizen.InvokeNative(0xFEFDDC6E8FDF8A75, shakeName, intensity)
JavaScript and C#
JavaScript
N_0xfefddc6e8fdf8a75(shakeName, intensity);

// by hash
Citizen.invokeNative('0xFEFDDC6E8FDF8A75', shakeName, intensity + 0.0000001);
C#
Function.Call((Hash)0xFEFDDC6E8FDF8A75, shakeName, intensity);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • This native has no known name, so the runtime exposes it only as N_0xfefddc6e8fdf8a75 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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