_0xFEFDDC6E8FDF8A75
_SET_GAMEPLAY_P* - _SET_GAMEPLAY_V*
Hash
0xFEFDDC6E8FDF8A75Runtime name
N_0xfefddc6e8fdf8a75NamespaceCAMERA
SideClient
NameHash only
Docs
Since build1207
Signature
void _0xFEFDDC6E8FDF8A75(const char* shakeName, float intensity);Parameters
| Name | Type | Description |
|---|---|---|
shakeName | const char* | — |
intensity | float | — |
Returns void
Description
_SET_GAMEPLAY_P* - _SET_GAMEPLAY_V*
Usage
N_0xfefddc6e8fdf8a75(shakeName, intensity)
-- always works, by hash
Citizen.InvokeNative(0xFEFDDC6E8FDF8A75, shakeName, intensity)JavaScript and C#
N_0xfefddc6e8fdf8a75(shakeName, intensity);
// by hash
Citizen.invokeNative('0xFEFDDC6E8FDF8A75', shakeName, intensity + 0.0000001);Function.Call((Hash)0xFEFDDC6E8FDF8A75, shakeName, intensity);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - This native has no known name, so the runtime exposes it only as
N_0xfefddc6e8fdf8a75(if present in the client snapshot).InvokeNativewith the hash always works.
Sources
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