RedM Natives

_IS_CINEMATIC_CAM_LOCATION_LOADED

Hash0xAA235E2F2C09E952
Runtime nameIsCinematicCamLocationLoaded
NamespaceCAMERA
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _IS_CINEMATIC_CAM_LOCATION_LOADED(const char* sLocationDictName);

Parameters

NameTypeDescription
sLocationDictNameconst char*—

Returns BOOL

Usage

Lua
local retval = IsCinematicCamLocationLoaded(sLocationDictName)

-- always works, by hash
local retval = Citizen.InvokeNative(0xAA235E2F2C09E952, sLocationDictName, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsCinematicCamLocationLoaded(sLocationDictName);

// by hash
const retval = Citizen.invokeNative('0xAA235E2F2C09E952', sLocationDictName, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xAA235E2F2C09E952, sLocationDictName);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.