RedM Natives

SET_GAMEPLAY_CAM_IGNORE_ENTITY_COLLISION_THIS_UPDATE

Old name: _DISABLE_CAM_COLLISION_FOR_ENTITY

Hash0xD904F75DBD7AB865
Runtime nameSetGameplayCamIgnoreEntityCollisionThisUpdate
NamespaceCAMERA
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x2AED6301F67007D5

Signature

void SET_GAMEPLAY_CAM_IGNORE_ENTITY_COLLISION_THIS_UPDATE(Entity entity);

Parameters

NameTypeDescription
entityEntity—

Returns void

Description

Old name: _DISABLE_CAM_COLLISION_FOR_ENTITY

Usage

Lua
SetGameplayCamIgnoreEntityCollisionThisUpdate(entity)

-- always works, by hash
Citizen.InvokeNative(0xD904F75DBD7AB865, entity)
JavaScript and C#
JavaScript
SetGameplayCamIgnoreEntityCollisionThisUpdate(entity);

// by hash
Citizen.invokeNative('0xD904F75DBD7AB865', entity);
C#
Function.Call((Hash)0xD904F75DBD7AB865, entity);

Sources

alloc8or RDR3 NativeDB

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