RedM Natives

_0x63E5841A9264D016

Maintains the death camera after respawn

Hash0x63E5841A9264D016
Runtime nameN_0x63e5841a9264d016
NamespaceCAMERA
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x63E5841A9264D016(BOOL toggle);

Parameters

NameTypeDescription
toggleBOOL—

Returns void

Description

Maintains the death camera after respawn

Usage

Lua
N_0x63e5841a9264d016(toggle)

-- always works, by hash
Citizen.InvokeNative(0x63E5841A9264D016, toggle)
JavaScript and C#
JavaScript
N_0x63e5841a9264d016(toggle);

// by hash
Citizen.invokeNative('0x63E5841A9264D016', toggle);
C#
Function.Call((Hash)0x63E5841A9264D016, toggle);
  • This native has no known name, so the runtime exposes it only as N_0x63e5841a9264d016 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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