RedM Natives

_0x88544C0E3291DCAE

UPDATE_PLAYER_PLAYING_STATE - Releasing Lasso Hint Cam Return type char in ida _SET_GAMEPLAY_HINT_*

Hash0x88544C0E3291DCAE
Runtime nameN_0x88544c0e3291dcae
NamespaceCAMERA
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x88544C0E3291DCAE(BOOL p0);

Parameters

NameTypeDescription
p0BOOL—

Returns void

Description

UPDATE_PLAYER_PLAYING_STATE - Releasing Lasso Hint Cam
Return type char in ida
_SET_GAMEPLAY_HINT_*

Usage

Lua
N_0x88544c0e3291dcae(p0)

-- always works, by hash
Citizen.InvokeNative(0x88544C0E3291DCAE, p0)
JavaScript and C#
JavaScript
N_0x88544c0e3291dcae(p0);

// by hash
Citizen.invokeNative('0x88544C0E3291DCAE', p0);
C#
Function.Call((Hash)0x88544C0E3291DCAE, p0);
  • This native has no known name, so the runtime exposes it only as N_0x88544c0e3291dcae (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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