SET_FIRST_PERSON_AIM_CAM_RELATIVE_HEADING_LIMITS_THIS_UPDATE
Hash
0x05BD5E4088B30A66Runtime name
SetFirstPersonAimCamRelativeHeadingLimitsThisUpdateNamespaceCAMERA
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x2F7F2B26DD3F18EESignature
void SET_FIRST_PERSON_AIM_CAM_RELATIVE_HEADING_LIMITS_THIS_UPDATE(float p0, float p1);Parameters
| Name | Type | Description |
|---|---|---|
p0 | float | — |
p1 | float | — |
Returns void
Usage
SetFirstPersonAimCamRelativeHeadingLimitsThisUpdate(p0, p1)
-- always works, by hash
Citizen.InvokeNative(0x05BD5E4088B30A66, p0, p1)JavaScript and C#
SetFirstPersonAimCamRelativeHeadingLimitsThisUpdate(p0, p1);
// by hash
Citizen.invokeNative('0x05BD5E4088B30A66', p0 + 0.0000001, p1 + 0.0000001);Function.Call((Hash)0x05BD5E4088B30A66, p0, p1);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
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