SET_GAMEPLAY_HINT_FOV
Hash
0x661E58BC6F00A49ARuntime name
SetGameplayHintFovNamespaceCAMERA
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x513403FB9C56211FSignature
void SET_GAMEPLAY_HINT_FOV(float FOV);Parameters
| Name | Type | Description |
|---|---|---|
FOV | float | — |
Returns void
Usage
SetGameplayHintFov(FOV)
-- always works, by hash
Citizen.InvokeNative(0x661E58BC6F00A49A, FOV)JavaScript and C#
SetGameplayHintFov(FOV);
// by hash
Citizen.invokeNative('0x661E58BC6F00A49A', FOV + 0.0000001);Function.Call((Hash)0x661E58BC6F00A49A, FOV);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
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