RedM Natives

_SET_GAMEPLAY_CAM_INITIAL_ZOOM

Used in Script Function SHOP_CAMERA_SUPPORT_START_NEW_ORBIT

Hash0xBCDA0BA8762FACB9
Runtime nameSetGameplayCamInitialZoom
NamespaceCAMERA
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_GAMEPLAY_CAM_INITIAL_ZOOM(float camInitialZoom);

Parameters

NameTypeDescription
camInitialZoomfloat—

Returns void

Description

Used in Script Function SHOP_CAMERA_SUPPORT_START_NEW_ORBIT

Usage

Lua
SetGameplayCamInitialZoom(camInitialZoom)

-- always works, by hash
Citizen.InvokeNative(0xBCDA0BA8762FACB9, camInitialZoom)
JavaScript and C#
JavaScript
SetGameplayCamInitialZoom(camInitialZoom);

// by hash
Citizen.invokeNative('0xBCDA0BA8762FACB9', camInitialZoom + 0.0000001);
C#
Function.Call((Hash)0xBCDA0BA8762FACB9, camInitialZoom);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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