RedM Natives

_0x0F1FFEF5D54AE832

NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame _DISABLE_*

Hash0x0F1FFEF5D54AE832
Runtime nameN_0x0f1ffef5d54ae832
NamespaceCAMERA
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x0F1FFEF5D54AE832();

Returns void

Description

NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
_DISABLE_*

Usage

Lua
N_0x0f1ffef5d54ae832()

-- always works, by hash
Citizen.InvokeNative(0x0F1FFEF5D54AE832)
JavaScript and C#
JavaScript
N_0x0f1ffef5d54ae832();

// by hash
Citizen.invokeNative('0x0F1FFEF5D54AE832');
C#
Function.Call((Hash)0x0F1FFEF5D54AE832);
  • This native has no known name, so the runtime exposes it only as N_0x0f1ffef5d54ae832 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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