RedM Natives

_STOP_GAMEPLAY_CAM_SHAKING_WITH_NAME

_STOP_GAMEPLAY_CAM* - _STOP_I*

Hash0x4285804FD65D8066
Runtime nameStopGameplayCamShakingWithName
NamespaceCAMERA
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _STOP_GAMEPLAY_CAM_SHAKING_WITH_NAME(const char* shakeName, BOOL p1);

Parameters

NameTypeDescription
shakeNameconst char*—
p1BOOL—

Returns void

Description

script_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE, CORRECTOR_SHAKE, MINIGAME_BOUNTY_SHAKE, HAND_SHAKE, MINIGAME_TRAIN_SHAKE
script_mp_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE
_STOP_GAMEPLAY_CAM* - _STOP_I*

Usage

Lua
StopGameplayCamShakingWithName(shakeName, p1)

-- always works, by hash
Citizen.InvokeNative(0x4285804FD65D8066, shakeName, p1)
JavaScript and C#
JavaScript
StopGameplayCamShakingWithName(shakeName, p1);

// by hash
Citizen.invokeNative('0x4285804FD65D8066', shakeName, p1);
C#
Function.Call((Hash)0x4285804FD65D8066, shakeName, p1);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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