_STOP_GAMEPLAY_CAM_SHAKING_WITH_NAME
_STOP_GAMEPLAY_CAM* - _STOP_I*
Hash
0x4285804FD65D8066Runtime name
StopGameplayCamShakingWithNameNamespaceCAMERA
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _STOP_GAMEPLAY_CAM_SHAKING_WITH_NAME(const char* shakeName, BOOL p1);Parameters
| Name | Type | Description |
|---|---|---|
shakeName | const char* | — |
p1 | BOOL | — |
Returns void
Description
script_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE, CORRECTOR_SHAKE, MINIGAME_BOUNTY_SHAKE, HAND_SHAKE, MINIGAME_TRAIN_SHAKE
script_mp_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE
_STOP_GAMEPLAY_CAM* - _STOP_I*
Usage
StopGameplayCamShakingWithName(shakeName, p1)
-- always works, by hash
Citizen.InvokeNative(0x4285804FD65D8066, shakeName, p1)JavaScript and C#
StopGameplayCamShakingWithName(shakeName, p1);
// by hash
Citizen.invokeNative('0x4285804FD65D8066', shakeName, p1);Function.Call((Hash)0x4285804FD65D8066, shakeName, p1);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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