_SET_GAMEPLAY_CAM_INITIAL_PITCH
Hash
0x449995EA846D3FC2Runtime name
SetGameplayCamInitialPitchNamespaceCAMERA
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_GAMEPLAY_CAM_INITIAL_PITCH(float camInitialPitch);Parameters
| Name | Type | Description |
|---|---|---|
camInitialPitch | float | — |
Returns void
Usage
SetGameplayCamInitialPitch(camInitialPitch)
-- always works, by hash
Citizen.InvokeNative(0x449995EA846D3FC2, camInitialPitch)JavaScript and C#
SetGameplayCamInitialPitch(camInitialPitch);
// by hash
Citizen.invokeNative('0x449995EA846D3FC2', camInitialPitch + 0.0000001);Function.Call((Hash)0x449995EA846D3FC2, camInitialPitch);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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