RedM Natives

_0xC3742F1FDF0A6824

Camera will be or is running

Hash0xC3742F1FDF0A6824
Runtime nameN_0xc3742f1fdf0a6824
NamespaceCAMERA
SideClient
NameHash only
Docs
Since build1355

Signature

void _0xC3742F1FDF0A6824();

Returns void

Description

Camera will be or is running

Usage

Lua
N_0xc3742f1fdf0a6824()

-- always works, by hash
Citizen.InvokeNative(0xC3742F1FDF0A6824)
JavaScript and C#
JavaScript
N_0xc3742f1fdf0a6824();

// by hash
Citizen.invokeNative('0xC3742F1FDF0A6824');
C#
Function.Call((Hash)0xC3742F1FDF0A6824);
  • This native has no known name, so the runtime exposes it only as N_0xc3742f1fdf0a6824 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.