_IS_IN_FULL_FIRST_PERSON_MODE
Returns true if player is in first person
Hash
0xD1BA66940E94C547Runtime name
IsInFullFirstPersonModeNamespaceCAMERA
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _IS_IN_FULL_FIRST_PERSON_MODE();Returns BOOL
Description
Returns true if player is in first person
Usage
local retval = IsInFullFirstPersonMode()
-- always works, by hash
local retval = Citizen.InvokeNative(0xD1BA66940E94C547, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = IsInFullFirstPersonMode();
// by hash
const retval = Citizen.invokeNative('0xD1BA66940E94C547', Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0xD1BA66940E94C547);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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