RedM Natives

_IS_IN_FULL_FIRST_PERSON_MODE

Returns true if player is in first person

Hash0xD1BA66940E94C547
Runtime nameIsInFullFirstPersonMode
NamespaceCAMERA
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _IS_IN_FULL_FIRST_PERSON_MODE();

Returns BOOL

Description

Returns true if player is in first person

Usage

Lua
local retval = IsInFullFirstPersonMode()

-- always works, by hash
local retval = Citizen.InvokeNative(0xD1BA66940E94C547, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsInFullFirstPersonMode();

// by hash
const retval = Citizen.invokeNative('0xD1BA66940E94C547', Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xD1BA66940E94C547);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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