RedM Natives

_0x1204EB53A5FBC63D

Used for DUELING_LOCK_CAMERA_CONTROLS_THIS_FRAME: Disabling look/aim controls _IS_SC(REEN_)* (?)

Hash0x1204EB53A5FBC63D
Runtime nameN_0x1204eb53a5fbc63d
NamespaceCAMERA
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0x1204EB53A5FBC63D();

Returns BOOL

Description

Used for DUELING_LOCK_CAMERA_CONTROLS_THIS_FRAME: Disabling look/aim controls
_IS_SC(REEN_)* (?)

Usage

Lua
local retval = N_0x1204eb53a5fbc63d()

-- always works, by hash
local retval = Citizen.InvokeNative(0x1204EB53A5FBC63D, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0x1204eb53a5fbc63d();

// by hash
const retval = Citizen.invokeNative('0x1204EB53A5FBC63D', Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x1204EB53A5FBC63D);
  • This native has no known name, so the runtime exposes it only as N_0x1204eb53a5fbc63d (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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