RedM Natives

_SET_START_CINEMATIC_DEATH_CAM

Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera _SET_P* - _SET_S*

Hash0x6E969927CF632608
Runtime nameSetStartCinematicDeathCam
NamespaceCAMERA
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_START_CINEMATIC_DEATH_CAM(BOOL p0);

Parameters

NameTypeDescription
p0BOOL—

Returns void

Description

Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
_SET_P* - _SET_S*

Usage

Lua
SetStartCinematicDeathCam(p0)

-- always works, by hash
Citizen.InvokeNative(0x6E969927CF632608, p0)
JavaScript and C#
JavaScript
SetStartCinematicDeathCam(p0);

// by hash
Citizen.invokeNative('0x6E969927CF632608', p0);
C#
Function.Call((Hash)0x6E969927CF632608, p0);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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