RedM Natives

SET_GAMEPLAY_OBJECT_HINT

Hash0xC40551D65F2BF297
Runtime nameSetGameplayObjectHint
NamespaceCAMERA
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x83E87508A2CA2AC6

Signature

void SET_GAMEPLAY_OBJECT_HINT(Any p0, float p1, float p2, float p3, BOOL p4, Any p5, Any p6, Any p7);

Parameters

NameTypeDescription
p0Any—
p1float—
p2float—
p3float—
p4BOOL—
p5Any—
p6Any—
p7Any—

Returns void

Usage

Lua
SetGameplayObjectHint(p0, p1, p2, p3, p4, p5, p6, p7)

-- always works, by hash
Citizen.InvokeNative(0xC40551D65F2BF297, p0, p1, p2, p3, p4, p5, p6, p7)
JavaScript and C#
JavaScript
SetGameplayObjectHint(p0, p1, p2, p3, p4, p5, p6, p7);

// by hash
Citizen.invokeNative('0xC40551D65F2BF297', p0, p1 + 0.0000001, p2 + 0.0000001, p3 + 0.0000001, p4, p5, p6, p7);
C#
Function.Call((Hash)0xC40551D65F2BF297, p0, p1, p2, p3, p4, p5, p6, p7);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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