SET_GAMEPLAY_OBJECT_HINT
Hash
0xC40551D65F2BF297Runtime name
SetGameplayObjectHintNamespaceCAMERA
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x83E87508A2CA2AC6Signature
void SET_GAMEPLAY_OBJECT_HINT(Any p0, float p1, float p2, float p3, BOOL p4, Any p5, Any p6, Any p7);Parameters
| Name | Type | Description |
|---|---|---|
p0 | Any | — |
p1 | float | — |
p2 | float | — |
p3 | float | — |
p4 | BOOL | — |
p5 | Any | — |
p6 | Any | — |
p7 | Any | — |
Returns void
Usage
SetGameplayObjectHint(p0, p1, p2, p3, p4, p5, p6, p7)
-- always works, by hash
Citizen.InvokeNative(0xC40551D65F2BF297, p0, p1, p2, p3, p4, p5, p6, p7)JavaScript and C#
SetGameplayObjectHint(p0, p1, p2, p3, p4, p5, p6, p7);
// by hash
Citizen.invokeNative('0xC40551D65F2BF297', p0, p1 + 0.0000001, p2 + 0.0000001, p3 + 0.0000001, p4, p5, p6, p7);Function.Call((Hash)0xC40551D65F2BF297, p0, p1, p2, p3, p4, p5, p6, p7);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.