RedM Natives

_0xC3AEBB276825A359

Hash0xC3AEBB276825A359
Runtime nameN_0xc3aebb276825a359
NamespaceCAMERA
SideClient
NameHash only
Docs
Since build1436

Signature

BOOL _0xC3AEBB276825A359(const char* dictionary, const char* shotName, int duration);

Parameters

NameTypeDescription
dictionaryconst char*—
shotNameconst char*—
durationint—

Returns BOOL

Usage

Lua
local retval = N_0xc3aebb276825a359(dictionary, shotName, duration)

-- always works, by hash
local retval = Citizen.InvokeNative(0xC3AEBB276825A359, dictionary, shotName, duration, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0xc3aebb276825a359(dictionary, shotName, duration);

// by hash
const retval = Citizen.invokeNative('0xC3AEBB276825A359', dictionary, shotName, duration, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xC3AEBB276825A359, dictionary, shotName, duration);
  • This native has no known name, so the runtime exposes it only as N_0xc3aebb276825a359 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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