RedM Natives

_FORCE_CINEMATIC_DEATH_CAM_ON_PED

Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera

Hash0xE3639DB78B3B5400
Runtime nameForceCinematicDeathCamOnPed
NamespaceCAMERA
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _FORCE_CINEMATIC_DEATH_CAM_ON_PED(Ped targetPed);

Parameters

NameTypeDescription
targetPedPed—

Returns void

Description

Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
Params: targetPed = death cam focuses on it

Usage

Lua
ForceCinematicDeathCamOnPed(targetPed)

-- always works, by hash
Citizen.InvokeNative(0xE3639DB78B3B5400, targetPed)
JavaScript and C#
JavaScript
ForceCinematicDeathCamOnPed(targetPed);

// by hash
Citizen.invokeNative('0xE3639DB78B3B5400', targetPed);
C#
Function.Call((Hash)0xE3639DB78B3B5400, targetPed);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.