RedM Natives

_FORCE_FIRST_PERSON_CAM_THIS_FRAME

Returns true if first person camera is active in saloon1.ysc

Hash0x90DA5BA5C2635416
Runtime nameForceFirstPersonCamThisFrame
NamespaceCAMERA
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _FORCE_FIRST_PERSON_CAM_THIS_FRAME();

Returns BOOL

Description

alloc8or RDR3 NativeDB

Returns true if first person camera is active in saloon1.ysc

femga rdr3_discoveries · research notes

0x90DA5BA5C2635416  	(by Nick78111)
0x8370D34BD2E60B73  	(by Nick78111)
0x1CFB749AD4317BDE  	(by Nick78111)
These force camera positions
Citizen.InvokeNative(0x90DA5BA5C2635416) -- first person
Citizen.InvokeNative(0x8370D34BD2E60B73) -- second furthest 3rd person
Citizen.InvokeNative(0x1CFB749AD4317BDE) -- furthest 3rd person

Usage

Lua
local retval = ForceFirstPersonCamThisFrame()

-- always works, by hash
local retval = Citizen.InvokeNative(0x90DA5BA5C2635416, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = ForceFirstPersonCamThisFrame();

// by hash
const retval = Citizen.invokeNative('0x90DA5BA5C2635416', Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x90DA5BA5C2635416);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB · femga rdr3_discoveries

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.