_FORCE_FIRST_PERSON_CAM_THIS_FRAME
Returns true if first person camera is active in saloon1.ysc
Hash
0x90DA5BA5C2635416Runtime name
ForceFirstPersonCamThisFrameNamespaceCAMERA
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _FORCE_FIRST_PERSON_CAM_THIS_FRAME();Returns BOOL
Description
Returns true if first person camera is active in saloon1.ysc
femga rdr3_discoveries · research notes
0x90DA5BA5C2635416 (by Nick78111)
0x8370D34BD2E60B73 (by Nick78111)
0x1CFB749AD4317BDE (by Nick78111)
These force camera positions
Citizen.InvokeNative(0x90DA5BA5C2635416) -- first person
Citizen.InvokeNative(0x8370D34BD2E60B73) -- second furthest 3rd person
Citizen.InvokeNative(0x1CFB749AD4317BDE) -- furthest 3rd personUsage
local retval = ForceFirstPersonCamThisFrame()
-- always works, by hash
local retval = Citizen.InvokeNative(0x90DA5BA5C2635416, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = ForceFirstPersonCamThisFrame();
// by hash
const retval = Citizen.invokeNative('0x90DA5BA5C2635416', Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x90DA5BA5C2635416);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
alloc8or RDR3 NativeDB · femga rdr3_discoveries
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