RedM Natives

_0xEA113BF9B0C0C5D7

Hash0xEA113BF9B0C0C5D7
Runtime nameN_0xea113bf9b0c0c5d7
NamespaceCAMERA
SideClient
NameHash only
Docs
Since build1207

Signature

Any _0xEA113BF9B0C0C5D7(const char* dictionary, const char* shotName, int duration);

Parameters

NameTypeDescription
dictionaryconst char*—
shotNameconst char*—
durationint—

Returns Any

Usage

Lua
local retval = N_0xea113bf9b0c0c5d7(dictionary, shotName, duration)

-- always works, by hash
local retval = Citizen.InvokeNative(0xEA113BF9B0C0C5D7, dictionary, shotName, duration, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0xea113bf9b0c0c5d7(dictionary, shotName, duration);

// by hash
const retval = Citizen.invokeNative('0xEA113BF9B0C0C5D7', dictionary, shotName, duration, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xEA113BF9B0C0C5D7, dictionary, shotName, duration);
  • This native has no known name, so the runtime exposes it only as N_0xea113bf9b0c0c5d7 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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