RedM Natives

_0xA54D643D0773EB65

Hash0xA54D643D0773EB65
Runtime nameN_0xa54d643d0773eb65
NamespaceCAMERA
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xA54D643D0773EB65(const char* dictionary, const char* shotName, int duration);

Parameters

NameTypeDescription
dictionaryconst char*—
shotNameconst char*—
durationint—

Returns void

Usage

Lua
N_0xa54d643d0773eb65(dictionary, shotName, duration)

-- always works, by hash
Citizen.InvokeNative(0xA54D643D0773EB65, dictionary, shotName, duration)
JavaScript and C#
JavaScript
N_0xa54d643d0773eb65(dictionary, shotName, duration);

// by hash
Citizen.invokeNative('0xA54D643D0773EB65', dictionary, shotName, duration);
C#
Function.Call((Hash)0xA54D643D0773EB65, dictionary, shotName, duration);
  • This native has no known name, so the runtime exposes it only as N_0xa54d643d0773eb65 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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