RedM Natives

_0xE6F364DE6C2FDEFE

Hash0xE6F364DE6C2FDEFE
Runtime nameN_0xe6f364de6c2fdefe
NamespaceCAMERA
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xE6F364DE6C2FDEFE();

Returns void

Usage

Lua
N_0xe6f364de6c2fdefe()

-- always works, by hash
Citizen.InvokeNative(0xE6F364DE6C2FDEFE)
JavaScript and C#
JavaScript
N_0xe6f364de6c2fdefe();

// by hash
Citizen.invokeNative('0xE6F364DE6C2FDEFE');
C#
Function.Call((Hash)0xE6F364DE6C2FDEFE);
  • This native has no known name, so the runtime exposes it only as N_0xe6f364de6c2fdefe (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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