RedM Natives

_START_ROPE_UNWINDING_BACK

Hash0x00F611A794A3C36E
Runtime nameStartRopeUnwindingBack
NamespacePHYSICS
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _START_ROPE_UNWINDING_BACK(int ropeId);

Parameters

NameTypeDescription
ropeIdint—

Returns void

Usage

Lua
StartRopeUnwindingBack(ropeId)

-- always works, by hash
Citizen.InvokeNative(0x00F611A794A3C36E, ropeId)
JavaScript and C#
JavaScript
StartRopeUnwindingBack(ropeId);

// by hash
Citizen.invokeNative('0x00F611A794A3C36E', ropeId);
C#
Function.Call((Hash)0x00F611A794A3C36E, ropeId);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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