RedM Natives

_0xE54BF2CE6C7D23A9

Hash0xE54BF2CE6C7D23A9
Runtime nameN_0xe54bf2ce6c7d23a9
NamespacePHYSICS
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xE54BF2CE6C7D23A9(int ropeId, int p1, float x, float y, float z);

Parameters

NameTypeDescription
ropeIdint—
p1int—
xfloat—
yfloat—
zfloat—

Returns void

Usage

Lua
N_0xe54bf2ce6c7d23a9(ropeId, p1, x, y, z)

-- always works, by hash
Citizen.InvokeNative(0xE54BF2CE6C7D23A9, ropeId, p1, x, y, z)
JavaScript and C#
JavaScript
N_0xe54bf2ce6c7d23a9(ropeId, p1, x, y, z);

// by hash
Citizen.invokeNative('0xE54BF2CE6C7D23A9', ropeId, p1, x + 0.0000001, y + 0.0000001, z + 0.0000001);
C#
Function.Call((Hash)0xE54BF2CE6C7D23A9, ropeId, p1, x, y, z);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • This native has no known name, so the runtime exposes it only as N_0xe54bf2ce6c7d23a9 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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