RedM Natives

ATTACH_ENTITIES_TO_ROPE

Attaches entity 1 to entity 2.

Hash0x3D95EC8B6D940AC3
Runtime nameAttachEntitiesToRope
NamespacePHYSICS
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x3D95EC8B6D940AC3

Signature

void ATTACH_ENTITIES_TO_ROPE(int ropeId, Entity entity1, Entity entity2, float ent1X, float ent1Y, float ent1Z, float ent2X, float ent2Y, float ent2Z, float length, int alwaysZero1, int alwaysZero2, const char* boneName1, const char* boneName2, BOOL p14, int boneId1, int boneId2, int alwaysZero3, int alwaysZero4, BOOL p19, BOOL p20);

Parameters

NameTypeDescription
ropeIdint—
entity1Entity—
entity2Entity—
ent1Xfloat—
ent1Yfloat—
ent1Zfloat—
ent2Xfloat—
ent2Yfloat—
ent2Zfloat—
lengthfloat—
alwaysZero1int—
alwaysZero2int—
boneName1const char*—
boneName2const char*—
p14BOOL—
boneId1int—
boneId2int—
alwaysZero3int—
alwaysZero4int—
p19BOOL—
p20BOOL—

Returns void

Description

Attaches entity 1 to entity 2.
If you use a boneName (p12/p13) make sure boneId (p15/p16) is set to -1.

Usage

Lua
AttachEntitiesToRope(ropeId, entity1, entity2, ent1X, ent1Y, ent1Z, ent2X, ent2Y, ent2Z, length, alwaysZero1, alwaysZero2, boneName1, boneName2, p14, boneId1, boneId2, alwaysZero3, alwaysZero4, p19, p20)

-- always works, by hash
Citizen.InvokeNative(0x3D95EC8B6D940AC3, ropeId, entity1, entity2, ent1X, ent1Y, ent1Z, ent2X, ent2Y, ent2Z, length, alwaysZero1, alwaysZero2, boneName1, boneName2, p14, boneId1, boneId2, alwaysZero3, alwaysZero4, p19, p20)
JavaScript and C#
JavaScript
AttachEntitiesToRope(ropeId, entity1, entity2, ent1X, ent1Y, ent1Z, ent2X, ent2Y, ent2Z, length, alwaysZero1, alwaysZero2, boneName1, boneName2, p14, boneId1, boneId2, alwaysZero3, alwaysZero4, p19, p20);

// by hash
Citizen.invokeNative('0x3D95EC8B6D940AC3', ropeId, entity1, entity2, ent1X + 0.0000001, ent1Y + 0.0000001, ent1Z + 0.0000001, ent2X + 0.0000001, ent2Y + 0.0000001, ent2Z + 0.0000001, length + 0.0000001, alwaysZero1, alwaysZero2, boneName1, boneName2, p14, boneId1, boneId2, alwaysZero3, alwaysZero4, p19, p20);
C#
Function.Call((Hash)0x3D95EC8B6D940AC3, ropeId, entity1, entity2, ent1X, ent1Y, ent1Z, ent2X, ent2Y, ent2Z, length, alwaysZero1, alwaysZero2, boneName1, boneName2, p14, boneId1, boneId2, alwaysZero3, alwaysZero4, p19, p20);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Enums and flags

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.