RedM Natives

_0x461FCBDEB4D06717

Hash0x461FCBDEB4D06717
Runtime nameN_0x461fcbdeb4d06717
NamespacePHYSICS
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x461FCBDEB4D06717(int ropeId, BOOL p1);

Parameters

NameTypeDescription
ropeIdint—
p1BOOL—

Returns void

Usage

Lua
N_0x461fcbdeb4d06717(ropeId, p1)

-- always works, by hash
Citizen.InvokeNative(0x461FCBDEB4D06717, ropeId, p1)
JavaScript and C#
JavaScript
N_0x461fcbdeb4d06717(ropeId, p1);

// by hash
Citizen.invokeNative('0x461FCBDEB4D06717', ropeId, p1);
C#
Function.Call((Hash)0x461FCBDEB4D06717, ropeId, p1);
  • This native has no known name, so the runtime exposes it only as N_0x461fcbdeb4d06717 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.