RedM Natives

_0xBB3E9B073E66C3C9

Hash0xBB3E9B073E66C3C9
Runtime nameN_0xbb3e9b073e66c3c9
NamespacePHYSICS
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xBB3E9B073E66C3C9(int ropeId, BOOL p1, BOOL p2, BOOL p3, BOOL p4);

Parameters

NameTypeDescription
ropeIdint—
p1BOOL—
p2BOOL—
p3BOOL—
p4BOOL—

Returns void

Usage

Lua
N_0xbb3e9b073e66c3c9(ropeId, p1, p2, p3, p4)

-- always works, by hash
Citizen.InvokeNative(0xBB3E9B073E66C3C9, ropeId, p1, p2, p3, p4)
JavaScript and C#
JavaScript
N_0xbb3e9b073e66c3c9(ropeId, p1, p2, p3, p4);

// by hash
Citizen.invokeNative('0xBB3E9B073E66C3C9', ropeId, p1, p2, p3, p4);
C#
Function.Call((Hash)0xBB3E9B073E66C3C9, ropeId, p1, p2, p3, p4);
  • This native has no known name, so the runtime exposes it only as N_0xbb3e9b073e66c3c9 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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