RedM Natives

_ROPE_GET_FORCED_LENGTH

Hash0x3D69537039F8D824
Runtime nameRopeGetForcedLength
NamespacePHYSICS
SideClient
NameCommunity guess
Docs
Since build1207

Signature

float _ROPE_GET_FORCED_LENGTH(int ropeId);

Parameters

NameTypeDescription
ropeIdint—

Returns float

Usage

Lua
local retval = RopeGetForcedLength(ropeId)

-- always works, by hash
local retval = Citizen.InvokeNative(0x3D69537039F8D824, ropeId, Citizen.ResultAsFloat())
JavaScript and C#
JavaScript
const retval = RopeGetForcedLength(ropeId);

// by hash
const retval = Citizen.invokeNative('0x3D69537039F8D824', ropeId, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
C#
float retval = Function.Call<float>((Hash)0x3D69537039F8D824, ropeId);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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