RedM Natives

_0x3900491C0D61ED4B

Hash0x3900491C0D61ED4B
Runtime nameN_0x3900491c0d61ed4b
NamespacePHYSICS
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x3900491C0D61ED4B(Any p0, Any p1);

Parameters

NameTypeDescription
p0Any—
p1Any—

Returns void

Usage

Lua
N_0x3900491c0d61ed4b(p0, p1)

-- always works, by hash
Citizen.InvokeNative(0x3900491C0D61ED4B, p0, p1)
JavaScript and C#
JavaScript
N_0x3900491c0d61ed4b(p0, p1);

// by hash
Citizen.invokeNative('0x3900491C0D61ED4B', p0, p1);
C#
Function.Call((Hash)0x3900491C0D61ED4B, p0, p1);
  • This native has no known name, so the runtime exposes it only as N_0x3900491c0d61ed4b (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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