RedM Natives

_0x1D97DA8ACB5D2582

Hash0x1D97DA8ACB5D2582
Runtime nameN_0x1d97da8acb5d2582
NamespacePHYSICS
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x1D97DA8ACB5D2582(int ropeId, int p1);

Parameters

NameTypeDescription
ropeIdint—
p1int—

Returns void

Usage

Lua
N_0x1d97da8acb5d2582(ropeId, p1)

-- always works, by hash
Citizen.InvokeNative(0x1D97DA8ACB5D2582, ropeId, p1)
JavaScript and C#
JavaScript
N_0x1d97da8acb5d2582(ropeId, p1);

// by hash
Citizen.invokeNative('0x1D97DA8ACB5D2582', ropeId, p1);
C#
Function.Call((Hash)0x1D97DA8ACB5D2582, ropeId, p1);
  • This native has no known name, so the runtime exposes it only as N_0x1d97da8acb5d2582 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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