RedM Natives

_ADD_ROPE_2

Hash0xE9C59F6809373A99
Runtime nameAddRope_2
NamespacePHYSICS
SideClient
NameCommunity guess
Docs
Since build1207

Signature

int _ADD_ROPE_2(float x, float y, float z, float rotX, float rotY, float rotZ, float length, int ropeType, BOOL isNetworked, int p9, float p10);

Parameters

NameTypeDescription
xfloat—
yfloat—
zfloat—
rotXfloat—
rotYfloat—
rotZfloat—
lengthfloat—
ropeTypeint—
isNetworkedBOOL—
p9int—
p10float—

Returns int

Usage

Lua
local retval = AddRope_2(x, y, z, rotX, rotY, rotZ, length, ropeType, isNetworked, p9, p10)

-- always works, by hash
local retval = Citizen.InvokeNative(0xE9C59F6809373A99, x, y, z, rotX, rotY, rotZ, length, ropeType, isNetworked, p9, p10, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = AddRope_2(x, y, z, rotX, rotY, rotZ, length, ropeType, isNetworked, p9, p10);

// by hash
const retval = Citizen.invokeNative('0xE9C59F6809373A99', x + 0.0000001, y + 0.0000001, z + 0.0000001, rotX + 0.0000001, rotY + 0.0000001, rotZ + 0.0000001, length + 0.0000001, ropeType, isNetworked, p9, p10 + 0.0000001, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xE9C59F6809373A99, x, y, z, rotX, rotY, rotZ, length, ropeType, isNetworked, p9, p10);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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