_0xD699E688B49C0FD2
Hash
0xD699E688B49C0FD2Runtime name
N_0xd699e688b49c0fd2NamespacePHYSICS
SideClient
NameHash only
Docs
Since build1207
Signature
void _0xD699E688B49C0FD2(int ropeId, float p1, float p2, float p3, BOOL p4);Parameters
| Name | Type | Description |
|---|---|---|
ropeId | int | — |
p1 | float | — |
p2 | float | — |
p3 | float | — |
p4 | BOOL | — |
Returns void
Usage
N_0xd699e688b49c0fd2(ropeId, p1, p2, p3, p4)
-- always works, by hash
Citizen.InvokeNative(0xD699E688B49C0FD2, ropeId, p1, p2, p3, p4)JavaScript and C#
N_0xd699e688b49c0fd2(ropeId, p1, p2, p3, p4);
// by hash
Citizen.invokeNative('0xD699E688B49C0FD2', ropeId, p1 + 0.0000001, p2 + 0.0000001, p3 + 0.0000001, p4);Function.Call((Hash)0xD699E688B49C0FD2, ropeId, p1, p2, p3, p4);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - This native has no known name, so the runtime exposes it only as
N_0xd699e688b49c0fd2(if present in the client snapshot).InvokeNativewith the hash always works.
Sources
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