RedM Natives

_RELEASE_ROPE

Hash0x6076213101A47B3B
Runtime nameReleaseRope
NamespacePHYSICS
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _RELEASE_ROPE(int ropeId);

Parameters

NameTypeDescription
ropeIdint—

Returns void

Usage

Lua
ReleaseRope(ropeId)

-- always works, by hash
Citizen.InvokeNative(0x6076213101A47B3B, ropeId)
JavaScript and C#
JavaScript
ReleaseRope(ropeId);

// by hash
Citizen.invokeNative('0x6076213101A47B3B', ropeId);
C#
Function.Call((Hash)0x6076213101A47B3B, ropeId);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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