RedM Natives

_0xF1EA2A881EB7F2CD

Hash0xF1EA2A881EB7F2CD
Runtime nameN_0xf1ea2a881eb7f2cd
NamespacePHYSICS
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xF1EA2A881EB7F2CD(int ropeId, BOOL p1);

Parameters

NameTypeDescription
ropeIdint—
p1BOOL—

Returns void

Usage

Lua
N_0xf1ea2a881eb7f2cd(ropeId, p1)

-- always works, by hash
Citizen.InvokeNative(0xF1EA2A881EB7F2CD, ropeId, p1)
JavaScript and C#
JavaScript
N_0xf1ea2a881eb7f2cd(ropeId, p1);

// by hash
Citizen.invokeNative('0xF1EA2A881EB7F2CD', ropeId, p1);
C#
Function.Call((Hash)0xF1EA2A881EB7F2CD, ropeId, p1);
  • This native has no known name, so the runtime exposes it only as N_0xf1ea2a881eb7f2cd (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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