RedM Natives

_0xB40EA9E0D2E2F7F3

Hash0xB40EA9E0D2E2F7F3
Runtime nameN_0xb40ea9e0d2e2f7f3
NamespacePHYSICS
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xB40EA9E0D2E2F7F3(int ropeId, float p1);

Parameters

NameTypeDescription
ropeIdint—
p1float—

Returns void

Usage

Lua
N_0xb40ea9e0d2e2f7f3(ropeId, p1)

-- always works, by hash
Citizen.InvokeNative(0xB40EA9E0D2E2F7F3, ropeId, p1)
JavaScript and C#
JavaScript
N_0xb40ea9e0d2e2f7f3(ropeId, p1);

// by hash
Citizen.invokeNative('0xB40EA9E0D2E2F7F3', ropeId, p1 + 0.0000001);
C#
Function.Call((Hash)0xB40EA9E0D2E2F7F3, ropeId, p1);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • This native has no known name, so the runtime exposes it only as N_0xb40ea9e0d2e2f7f3 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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