RedM Natives

_0xF8CA39D5C0D1D9A1

Hash0xF8CA39D5C0D1D9A1
Runtime nameN_0xf8ca39d5c0d1d9a1
NamespacePHYSICS
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xF8CA39D5C0D1D9A1(Any p0, Any p1);

Parameters

NameTypeDescription
p0Any—
p1Any—

Returns void

Usage

Lua
N_0xf8ca39d5c0d1d9a1(p0, p1)

-- always works, by hash
Citizen.InvokeNative(0xF8CA39D5C0D1D9A1, p0, p1)
JavaScript and C#
JavaScript
N_0xf8ca39d5c0d1d9a1(p0, p1);

// by hash
Citizen.invokeNative('0xF8CA39D5C0D1D9A1', p0, p1);
C#
Function.Call((Hash)0xF8CA39D5C0D1D9A1, p0, p1);
  • This native has no known name, so the runtime exposes it only as N_0xf8ca39d5c0d1d9a1 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.