RedM Natives

_ROPE_GET_BREAKER_OF_ROPE

Hash0xEE360CFC80C8B2BC
Runtime nameRopeGetBreakerOfRope
NamespacePHYSICS
SideClient
NameCommunity guess
Docs
Since build1311

Signature

Player _ROPE_GET_BREAKER_OF_ROPE(int ropeId);

Parameters

NameTypeDescription
ropeIdint—

Returns Player

Usage

Lua
local retval = RopeGetBreakerOfRope(ropeId)

-- always works, by hash
local retval = Citizen.InvokeNative(0xEE360CFC80C8B2BC, ropeId, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = RopeGetBreakerOfRope(ropeId);

// by hash
const retval = Citizen.invokeNative('0xEE360CFC80C8B2BC', ropeId, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xEE360CFC80C8B2BC, ropeId);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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