RedM Natives

BREAK_ENTITY_GLASS

Hash0x2E648D16F6E308F3
Runtime nameBreakEntityGlass
NamespacePHYSICS
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x2E648D16F6E308F3

Signature

void BREAK_ENTITY_GLASS(Entity entity, float p1, float p2, float p3, float p4, float p5, float p6, float p7, float p8, Any p9, BOOL p10);

Parameters

NameTypeDescription
entityEntity—
p1float—
p2float—
p3float—
p4float—
p5float—
p6float—
p7float—
p8float—
p9Any—
p10BOOL—

Returns void

Usage

Lua
BreakEntityGlass(entity, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10)

-- always works, by hash
Citizen.InvokeNative(0x2E648D16F6E308F3, entity, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10)
JavaScript and C#
JavaScript
BreakEntityGlass(entity, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10);

// by hash
Citizen.invokeNative('0x2E648D16F6E308F3', entity, p1 + 0.0000001, p2 + 0.0000001, p3 + 0.0000001, p4 + 0.0000001, p5 + 0.0000001, p6 + 0.0000001, p7 + 0.0000001, p8 + 0.0000001, p9, p10);
C#
Function.Call((Hash)0x2E648D16F6E308F3, entity, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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