BREAK_ENTITY_GLASS
Hash
0x2E648D16F6E308F3Runtime name
BreakEntityGlassNamespacePHYSICS
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x2E648D16F6E308F3Signature
void BREAK_ENTITY_GLASS(Entity entity, float p1, float p2, float p3, float p4, float p5, float p6, float p7, float p8, Any p9, BOOL p10);Parameters
| Name | Type | Description |
|---|---|---|
entity | Entity | — |
p1 | float | — |
p2 | float | — |
p3 | float | — |
p4 | float | — |
p5 | float | — |
p6 | float | — |
p7 | float | — |
p8 | float | — |
p9 | Any | — |
p10 | BOOL | — |
Returns void
Usage
BreakEntityGlass(entity, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10)
-- always works, by hash
Citizen.InvokeNative(0x2E648D16F6E308F3, entity, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10)JavaScript and C#
BreakEntityGlass(entity, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10);
// by hash
Citizen.invokeNative('0x2E648D16F6E308F3', entity, p1 + 0.0000001, p2 + 0.0000001, p3 + 0.0000001, p4 + 0.0000001, p5 + 0.0000001, p6 + 0.0000001, p7 + 0.0000001, p8 + 0.0000001, p9, p10);Function.Call((Hash)0x2E648D16F6E308F3, entity, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
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