_IS_ROPE_ATTACHED_TO_ENTITY
Hash
0x9B4F7E3E4F9C77B3Runtime name
IsRopeAttachedToEntityNamespacePHYSICS
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _IS_ROPE_ATTACHED_TO_ENTITY(int ropeId, Entity entity);Parameters
| Name | Type | Description |
|---|---|---|
ropeId | int | — |
entity | Entity | — |
Returns BOOL
Usage
local retval = IsRopeAttachedToEntity(ropeId, entity)
-- always works, by hash
local retval = Citizen.InvokeNative(0x9B4F7E3E4F9C77B3, ropeId, entity, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = IsRopeAttachedToEntity(ropeId, entity);
// by hash
const retval = Citizen.invokeNative('0x9B4F7E3E4F9C77B3', ropeId, entity, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x9B4F7E3E4F9C77B3, ropeId, entity);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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