RedM Natives

_IS_ROPE_ATTACHED_TO_ENTITY

Hash0x9B4F7E3E4F9C77B3
Runtime nameIsRopeAttachedToEntity
NamespacePHYSICS
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _IS_ROPE_ATTACHED_TO_ENTITY(int ropeId, Entity entity);

Parameters

NameTypeDescription
ropeIdint—
entityEntity—

Returns BOOL

Usage

Lua
local retval = IsRopeAttachedToEntity(ropeId, entity)

-- always works, by hash
local retval = Citizen.InvokeNative(0x9B4F7E3E4F9C77B3, ropeId, entity, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsRopeAttachedToEntity(ropeId, entity);

// by hash
const retval = Citizen.invokeNative('0x9B4F7E3E4F9C77B3', ropeId, entity, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x9B4F7E3E4F9C77B3, ropeId, entity);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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