_ATTACH_ENTITES_TO_ROPE_3
Hash
0xE9CD9A67834985A7Runtime name
AttachEntitesToRope_3NamespacePHYSICS
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _ATTACH_ENTITES_TO_ROPE_3(int ropeId, Entity entity1, Entity entity2, float p3, float p4, float p5, float p6, float p7, float p8, Any p9, Any p10);Parameters
| Name | Type | Description |
|---|---|---|
ropeId | int | — |
entity1 | Entity | — |
entity2 | Entity | — |
p3 | float | — |
p4 | float | — |
p5 | float | — |
p6 | float | — |
p7 | float | — |
p8 | float | — |
p9 | Any | — |
p10 | Any | — |
Returns void
Usage
AttachEntitesToRope_3(ropeId, entity1, entity2, p3, p4, p5, p6, p7, p8, p9, p10)
-- always works, by hash
Citizen.InvokeNative(0xE9CD9A67834985A7, ropeId, entity1, entity2, p3, p4, p5, p6, p7, p8, p9, p10)JavaScript and C#
AttachEntitesToRope_3(ropeId, entity1, entity2, p3, p4, p5, p6, p7, p8, p9, p10);
// by hash
Citizen.invokeNative('0xE9CD9A67834985A7', ropeId, entity1, entity2, p3 + 0.0000001, p4 + 0.0000001, p5 + 0.0000001, p6 + 0.0000001, p7 + 0.0000001, p8 + 0.0000001, p9, p10);Function.Call((Hash)0xE9CD9A67834985A7, ropeId, entity1, entity2, p3, p4, p5, p6, p7, p8, p9, p10);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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